RPG Adventure
A vertical slice of a basic 3D action-RPG game, taken on to demonstrate and reinforce my ability to design, organize, and implement larger and more complicated projects. Some of the advanced features this project includes are:
- Simplified level-up mechanics,
- Scriptable-object pickups,
- Enemy patrol-paths,
- Project organization through the use of namespaces,
- State-saving between scenes and on exit, based on GameObject UUIDs,
- Thematic level design and in-game cinematics,
- And more...
This project was built with support from the GameDev.tv RPG course.
Source code: https://github.com/LLST-Learning-Games/RPG_Course
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